There’s a game that certain writers like to play, and it’s not called Hide-The-Salami (although that game is popular among certain writers as well, myself perhaps foremost among them). In the game I’m talking about, someone — anyone — comes up with a random list of words or components, and the writer is then asked to create a story using these words. For example:
A knife, a monk, an abandoned building, a beautiful woman, a strange light, a handwritten letter, a bloodstain.
For many writers — even experienced writers — the immediate temptation here is to cram all these elements into the very beginning, so that the mission is accomplished.
“In the abandoned building, illuminated by a strange light, a beautiful woman with a bloodstain on her blouse held a knife to a monk’s throat. The monk did not look at her but stared down at a handwritten letter, which the beautiful woman could not see.”
Almost invariably what ends up happening next is that the writer panics a little over where the story is going to go from there, and thus the writer begins to create more and ever more characters, and to add to the increasing complexity, until by the end of the game, the writer cannot keep everything she’s devised in her head. The new ideas, which in and of themselves may be perfectly sound, spin out of control, and the story loses cohesiveness.
The most edifying aspect of this game is streamlining.
What some writers who play this game have learned is that it’s best to sprinkle the elements all throughout the story.
A compelling story can be told with relatively few elements provided the writer creates a believable Situation, with a compelling conflict. Conflict is at the heart of storytelling, and plots, let us never forget, derive from characters under adversity.